Please use this identifier to cite or link to this item: https://rsuir-library.rsu.ac.th/handle/123456789/2416
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dc.contributor.authorGomesh Karnchanapayap-
dc.date.accessioned2024-07-15T06:28:46Z-
dc.date.available2024-07-15T06:28:46Z-
dc.date.issued2020-
dc.identifier.urihttps://rsuir-library.rsu.ac.th/handle/123456789/2416-
dc.description.abstractArt and Technology have always been evolving alongside one another. From the invention of various paint mediums to photography and computer art, humans embrace technology in pursuit of art creation. Newer technologies such as digital painting and digital sculpting bring about convenience and flexibility to artists while aiming to maximize the artist’s creative flow. The objectives of this research were 1) to study and explore Virtual Reality as a creative platform for creating new media artwork, 2) to create and output the new media artwork as a Physical art through the use of additive manufacturing technology, and 3) to compare and analyze Virtual Art and its Physical counterpart in a commercial art exhibition setting. An analysis of audience’ survey data concerning the virtual reality art piece and physical artwork in art exhibition setting indicates that 1) virtual reality can be used to deliver a satisfying art viewing experience, 2) most audience would rather purchase physical art piece instead of the VR work because of product tangibility.en_US
dc.description.sponsorshipResearch Institute of Rangsit Universityen_US
dc.language.isoenen_US
dc.publisherResearch Institute Rangsit Universityen_US
dc.subjectVirtual realityen_US
dc.subjectComputer graphicsen_US
dc.titleThe research and creation of physical art through virtual reality technologyen_US
dc.typeOtheren_US
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