Please use this identifier to cite or link to this item: https://rsuir-library.rsu.ac.th/handle/123456789/3399
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dc.contributor.advisorSupinda Lertlit-
dc.contributor.authorLiyun Peng-
dc.date.accessioned2026-07-10T01:54:47Z-
dc.date.available2026-07-10T01:54:47Z-
dc.date.issued2024-
dc.identifier.urihttps://rsuir-library.rsu.ac.th/handle/123456789/3399-
dc.descriptionThesis (M.Ed. (Bilingual Eduaction and English Language Teaching)) -- Rangsit University, 2024en_US
dc.language.isoenen_US
dc.publisherRangsit University. Libraryen_US
dc.subjectEnglish language -- Vocabulary -- Study and teachingen_US
dc.subjectEducational gamesen_US
dc.subjectOnline educationen_US
dc.subjectElementary school students -- Education -- Chinaen_US
dc.titleThe effectiveness of game-based teaching method in online English teaching the English vocabulary of the fifth-grade students at Qilin primary schoolen_US
dc.typeThesisen_US
dc.description.other-abstractThis research addresses the current application challenges of game-based teaching methods in primary school English vocabulary instruction, analyzes their causes, and proposes countermeasure suggestions. The objectives of the research are: 1) to explore the effectiveness of game-based teaching methods for fifth-grade students at Qilin Primary School in English vocabulary teaching, and 2) to identify the effects of these methods on fifth-grade students at Qilin Primary School. The study sample consists of two classes of fifth-grade students from Qilin Primary School. The researcher employed literature review, questionnaire, and interview methods to gather survey data, presenting the current application status of the game-based teaching method in primary school English vocabulary instruction. The study identifies and analyzes the problems, and proposes solutions to improve teaching methods and vocabulary learning efficiency. Analysis of the research data indicates an average score of X̅ = 4.47 and S.D. = 0.75, with 'affections' having the highest mean score of X̅ = 4.70 and the 'effects of game teaching method' having the highest S.D. = 1.42. The findings suggest that game-based teaching methods can stimulate students' motivation to learn English, enhance the effectiveness of vocabulary instruction, increase the enjoyment of primary English vocabulary teaching, and subsequently improve the quality of vocabulary teachingen_US
dc.description.degree-nameMaster of Educationen_US
dc.description.degree-levelMaster's Degreeen_US
dc.contributor.degree-disciplineBilingual Eduaction and English Language Teachingen_US
Appears in Collections:EDU-Bil-M-Theses

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