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https://rsuir-library.rsu.ac.th/handle/123456789/3399Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.advisor | Supinda Lertlit | - |
| dc.contributor.author | Liyun Peng | - |
| dc.date.accessioned | 2026-07-10T01:54:47Z | - |
| dc.date.available | 2026-07-10T01:54:47Z | - |
| dc.date.issued | 2024 | - |
| dc.identifier.uri | https://rsuir-library.rsu.ac.th/handle/123456789/3399 | - |
| dc.description | Thesis (M.Ed. (Bilingual Eduaction and English Language Teaching)) -- Rangsit University, 2024 | en_US |
| dc.language.iso | en | en_US |
| dc.publisher | Rangsit University. Library | en_US |
| dc.subject | English language -- Vocabulary -- Study and teaching | en_US |
| dc.subject | Educational games | en_US |
| dc.subject | Online education | en_US |
| dc.subject | Elementary school students -- Education -- China | en_US |
| dc.title | The effectiveness of game-based teaching method in online English teaching the English vocabulary of the fifth-grade students at Qilin primary school | en_US |
| dc.type | Thesis | en_US |
| dc.description.other-abstract | This research addresses the current application challenges of game-based teaching methods in primary school English vocabulary instruction, analyzes their causes, and proposes countermeasure suggestions. The objectives of the research are: 1) to explore the effectiveness of game-based teaching methods for fifth-grade students at Qilin Primary School in English vocabulary teaching, and 2) to identify the effects of these methods on fifth-grade students at Qilin Primary School. The study sample consists of two classes of fifth-grade students from Qilin Primary School. The researcher employed literature review, questionnaire, and interview methods to gather survey data, presenting the current application status of the game-based teaching method in primary school English vocabulary instruction. The study identifies and analyzes the problems, and proposes solutions to improve teaching methods and vocabulary learning efficiency. Analysis of the research data indicates an average score of X̅ = 4.47 and S.D. = 0.75, with 'affections' having the highest mean score of X̅ = 4.70 and the 'effects of game teaching method' having the highest S.D. = 1.42. The findings suggest that game-based teaching methods can stimulate students' motivation to learn English, enhance the effectiveness of vocabulary instruction, increase the enjoyment of primary English vocabulary teaching, and subsequently improve the quality of vocabulary teaching | en_US |
| dc.description.degree-name | Master of Education | en_US |
| dc.description.degree-level | Master's Degree | en_US |
| dc.contributor.degree-discipline | Bilingual Eduaction and English Language Teaching | en_US |
| Appears in Collections: | EDU-Bil-M-Theses | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| LIYUN PENG.pdf | 1.58 MB | Adobe PDF | View/Open |
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