Please use this identifier to cite or link to this item: https://rsuir-library.rsu.ac.th/handle/123456789/2009
Title: The collective analogue, bring emotions into our digital lives
Authors: Xingyu Du
metadata.dc.contributor.advisor: Pakorn Prohmvitak
Keywords: Emotions in art;Families -- Interpersonal relationship
Issue Date: 2022
Publisher: Rangsit University
metadata.dc.description.other-abstract: The mature theory explains that "Emotions are the subjective experience and corresponding behavioral response of people's attitude towards objective external things, which reflects the relationship between the needs of the subject and objective external things. There are three components of emotions including, unique subjective experience, external expression and physiological awakening. In most cases, people are talking about " individual self-feeling of different emotions". But nowadays, the "digitalization" of the world makes people's emotions less pure, and some people in the aging group who can't keep up with "digitalization" are forgotten, resulting in some family emotional problems. In terms of family gatherings, many family members will be immersed in digital devices. Those traditional forms of entertainment are gradually forgotten, but in fact, "unplug-in games" are a good means of entertainment to increase their feelings. This article creates a card game by studying the gameplay and design of many board games, which provides people with a game as an option when they get together
Description: Thesis (M.F.A. (Design)) -- Rangsit University, 2022
metadata.dc.description.degree-name: Master of Fine Arts
metadata.dc.description.degree-level: Master's Degree
metadata.dc.contributor.degree-discipline: Design
URI: https://rsuir-library.rsu.ac.th/handle/123456789/2009
metadata.dc.type: Thesis
Appears in Collections:Art-AD-M-Thesis

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