Please use this identifier to cite or link to this item: https://rsuir-library.rsu.ac.th/handle/123456789/3400
Title: An impact of game-based teaching on vocabulary learning of third grade students in Shenzhen Qianhai elementary school
Authors: Xiaoya Ma
metadata.dc.contributor.advisor: Supinda Lertlit
Keywords: English language -- Vocabulary -- Study and teaching;Educational games;Vocabulary -- Study and teaching;Elementary school students -- Education -- China
Issue Date: 2024
Publisher: Rangsit University. Library
metadata.dc.description.other-abstract: This research discussed game-based teaching in third-grade English as an entry point and proposed corresponding teaching strategies for existing problems. The objectives of this research were l) to find out the impact of game-based teaching on the English vocabulary learning of the third-grade students in Shenzhen Qianhai Elementary School, and 2) to find out satisfaction level of third-grade elementary school students with the use of game-based teaching methods to improve their English learning. This study aims to inspire third-grade English educators. According to the analysis of the data using SPSS, the results revealed that the average of mean scores was 3.66 and the average of S.D. was 0.71, with the highest mean score (X̅ =4.0) and the lowest score ( X̅ =3.50), while the highest S.D. was 0.85 and the lowest S.D. was 0.53. Subsequently, by scrutinizing the current landscape of English game-based teaching in third-grade classrooms and identifying teachers' implementation hurdles, several key issues emerge including biased perceptions of game teaching among educators, haphazard utilization of game methods, limited diversity and innovation in game materials, and insufficient student engagement. Building upon these findings, the research proposes tailored teaching strategies aligned with the learning characteristics of third-grade students and the demands of the English curriculum. These strategies include meticulous preplanning to ensure the suitability of game teaching, providing moderate guidance to enhance student participation and engagement, fostering interactive learning atmospheres through verbal and non-verbal exchanges, and facilitating post-game reflection stimulate critical thinking and optimize teaching effectiveness
Description: Thesis (M.Ed. (Bilingual Eduaction and English Language Teaching)) -- Rangsit University, 2024
metadata.dc.description.degree-name: Master of Education
metadata.dc.description.degree-level: Master's Degree
metadata.dc.contributor.degree-discipline: Bilingual Education and English Language Teaching
URI: https://rsuir-library.rsu.ac.th/handle/123456789/3400
metadata.dc.type: Thesis
Appears in Collections:EDU-Bil-M-Theses

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