Please use this identifier to cite or link to this item:
https://rsuir-library.rsu.ac.th/handle/123456789/471
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.advisor | Yang Shu Chen | - |
dc.contributor.author | Zhiyang Luo | - |
dc.date.accessioned | 2022-01-25T07:45:53Z | - |
dc.date.available | 2022-01-25T07:45:53Z | - |
dc.date.issued | 2019 | - |
dc.identifier.uri | https://rsuir-library.rsu.ac.th/handle/123456789/471 | - |
dc.description | Thesis (MBA (Business Administration)) -- Rangsit University, 2019 | en_US |
dc.description.abstract | 电子商务的飞速发展悄然改变了人们的消费观念和生活方式。居民的消费行 为不仅越来越理性,而且许多网络游戏公司也开始利用“客户体验”进行差异化 竞争。随着网络游戏最初开发中的人口红利阶段结束,网络游戏公司试图通过创 造客户体验来增强客户为在线游戏充值的意图。该研究着重研究了客户体验与在 线游戏充值意图之间的关系模型。为了验证模型和假设,本文以网络游戏用户为 研究样本,进行了问卷调查,并使用统计软件对调查结果进行了统计分析。除了 相关的经验外,还发现客户体验的七个维度对购买意愿具有显着的积极影响。根 据实证分析的结果,为抓住顾客体验的主要因素,激发顾客的最终购买心理需求, 建议网络游戏公司加强网络游戏的视觉和听觉设计,增强顾客的感官体验,强调 客户关系管理并改善客户情感体验,并优化游戏界面和操作以改善客户体验。 | en_US |
dc.language.iso | zh | en_US |
dc.publisher | Rangsit University | en_US |
dc.subject | Computer games -- Marketing | en_US |
dc.subject | Customer experience management | en_US |
dc.subject | Customer behavior | en_US |
dc.title | 顾客体验对网络游戏充值意图的影响研究 | en_US |
dc.title.alternative | The impact of customer experience on online game purchase intention | en_US |
dc.type | Thesis | en_US |
dc.description.other-abstract | A rapid development of e-commerce has quietly changed people's consumption concepts and lifestyles. Not only are residents' consumption behaviors more and more rational, but many online game companies also have begun to use "customer experience" to carry out differentiated competition. With the end of the demographic bonus stage in the initial development of online games, online game companies try to strengthen customer's intention to recharge online games by creating customer experience. The research emphasized the study of a relationship model between customer experience and online game recharge intention. In order to verify the model and hypothesis, this paper conducted a questionnaire survey with online game users as the research samples and used statistical software to statistically analyze the survey results. In addition to the related experience, seven dimensions of customer experience were found to have a significant positive effect on purchase intention. According to the results of empirical analysis, to seize the main factors of customer experience and stimulate their customers' psychological needs for final purchase, online game companies were recommended to strengthen the visual and auditory design of online games to enhance the sensory experience of customers, to emphasize customer relationship management and improve customer emotional experience, and to optimize game interface and operation to improve customer experience | en_US |
dc.description.degree-name | Master of Business Administration | en_US |
dc.description.degree-level | Master's Degree | en_US |
dc.contributor.degree-discipline | Business Administration | en_US |
Appears in Collections: | InCC-BA-M-Thesis |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Zhiyang Luo.pdf | 564.02 kB | Adobe PDF | View/Open |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.