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https://rsuir-library.rsu.ac.th/handle/123456789/3573| Title: | The impact of gamified marketing on customer brand fit and engagement |
| Other Titles: | 游戏化营销对顾客品牌契合与参与度的影响 |
| Authors: | Jieyu Wang |
| metadata.dc.contributor.advisor: | Chen Yinghui |
| Keywords: | Gamification;Marketing;Brand identity;Customer engagement;Consumer behavior |
| Issue Date: | 2025 |
| Publisher: | Rangsit University. Library |
| Abstract: | This study aims to explore the impact of gamified marketing on customer brand fit and engagement, to analyze how gamified elements (dynamics, mechanisms, and components) influence customer engagement and brand fit, and to investigating the mediating role of customer brand fit in this process. The study hypothesizes that gamified elements positively influence customer engagement and brand fit, and that customer brand fit mediates the relationship between gamified elements and customer engagement. A questionnaire survey was employed for data collection, with quantitative analysis applied to a sample of 392 users who have participated in gamified marketing activities. The results show that gamified elements have a significant positive impact on both customer engagement and brand fit. Dynamics, mechanisms, and components of gamified elements each significantly affect customer engagement and brand fit. Additionally, customer brand fit was found to have a significant positive impact on customer engagement. Furthermore, customer brand fit plays a mediating role between gamified elements and customer engagement, which was confirmed across all three dimensions: dynamics, mechanisms, and components. The findings suggest that brands should focus on customer brand fit when implementing gamified marketing strategies, using well-designed gamified elements to enhance customer engagement, thereby fostering increased brand loyalty. Gamified marketing not only boosts customer engagement but also strengthens the connection between customers and brands, leading to higher consumer loyalty |
| metadata.dc.description.other-abstract: | 本研究旨在探讨游戏化营销对顾客品牌契合与参与度的影响,分析游戏化元 素(包括动机、机制、组件) 如何影响顾客参与度和品牌契合,并探讨顾客品牌 契合在这一过程中所起的中介作用。研究假设游戏化元素通过正向影响顾客参与 度和品牌契合,并且顾客品牌契合在游戏化元素与顾客参与度之间发挥中介作用。 本研究采用问卷调查法,通过量化分析收集数据,调查了参与过游戏化营销 活动的392 位用户。 研究结果发现游戏化元素对顾客参与度和品牌契合均有显著的正向影响。游 戏化元素中的动机、机制和组件各自对顾客参与度和品牌契合产生了显著影响。 同时,顾客品牌契合对顾客参与度也产生了显著的正向影响。顾客品牌契合在游 戏化元素与顾客参与度之间起到了中介作用,且该中介作用在动机、机制和组件 三个维度中均得到了证实。 研究结果表明,品牌在游戏化营销策略中应关注顾客品牌契合,通过精心设 计的游戏化元素来提高顾客参与度,从而促进品牌忠诚度的提升。游戏化营销不 仅能够提升顾客参与度,还能加深顾客与品牌之间的联系,进而增强品牌的消费 者忠诚度 |
| Description: | Thesis (M.B.A. (Business Administration)) -- Rangsit University, 2024 |
| metadata.dc.description.degree-name: | Master of Business Administration |
| metadata.dc.description.degree-level: | Master's Degree |
| metadata.dc.contributor.degree-discipline: | Business Administration |
| URI: | https://rsuir-library.rsu.ac.th/handle/123456789/3573 |
| metadata.dc.type: | Thesis |
| Appears in Collections: | InCC-BA-M-Thesis |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| JIEYU WANG.pdf | 609.93 kB | Adobe PDF | View/Open |
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